Jul 29, 2009, 05:59 AM // 05:59
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#21
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by reaper with no name
I don't see how you can not see conditions as significant. Bleeding, for example, is armor-ignoring +6 dps. After 5 sec, that's equal to an attack skill. And it'll keep going after that, without spending extra energy. And that's one of the more pathetic conditions. Weakness makes melee 66% less effective. Blindness makes melee 90% less effective. If you don't think the ability to avoid that plus 100 health is worth an elite and a pve slot, ok, but to some it's a fair trade.
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In my experience, the only conditions I tend to worry about are blind, daze, and constant burning. Daze doesn't really apply to dervishes (even spellcasting dervishes have fairly short casting times, so the effect of Daze is minimised), but on the other hand, the ability to laugh off blind is really, really useful in some areas where the monks do have serious trouble keeping up (Shards of Orr being the example that sticks in my mind).
And Avatar of Melandru does make a more convenient substitute for Frigid Armor for A Call To Arms. Niche uses, I know, but they're there.
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Jul 29, 2009, 01:53 PM // 13:53
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#22
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Krytan Explorer
Join Date: Mar 2008
Location: Cornwall
Profession: W/Mo
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Quote:
Originally Posted by IronSheik
Avatars lol, and the fact resurrect is on one of your bars.
OgGjkyqLrRhbMXNXGFDYvlxgygA
Needs no IAS.
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I use a variation of that build and it works like a dream, no IAS is needed like he said it also dishes out a load of damage probably more than any build with an avatar.
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Aug 04, 2009, 06:36 PM // 18:36
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#23
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Jungle Guide
Join Date: Apr 2005
Profession: N/A
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Quote:
AoM if you really honestly need this in a condition heavy area, it's better the dervish do support instead of frontlining if conditions are being applied this fast, and you better to bring no melee at all, if you then say to let the derv tank, once again warrior wins.
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That doesn't follow at all.
Quote:
Originally Posted by IronSheik
You don't seem to see conditions are near useless in PvE, and bringing AoM to counter it is a waste of an elite, therefore it's basically adding 100 health, and bringing AoD to relieve pressure from monks..you're basically being the normal PuG half bar to keep yourself alive dervish.
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I just did SoO with a scythe sin. Sooo much blind, even RC + remedy was not nearly enough. AoM would have been about 10x better.
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Aug 04, 2009, 06:57 PM // 18:57
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#24
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Frost Gate Guardian
Join Date: Mar 2009
Location: Florida
Guild: [Play]
Profession: D/
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Conditions dont matter, any decent monk(s) should keep the frontliners clean of dangerous conditions, and keeping them alive. Saving the need for crappy elites like AoM.
Dead stuff cant put conditions on you (death nova doesnt count). I'd rather have to remove conditions for 15 seconds while my frontliner kills stuff than sit there and spam heals as nothing dies for 30 seconds.
I admit it has its uses (SoO) but outside of that Blind is fairly rare, and when present it is easily removed.
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Aug 04, 2009, 10:19 PM // 22:19
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#25
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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If your monks are constantly removing conditions from you, then guess what? They aren't healing as much. That alone makes AoM worthwhile in condition-heavy areas.
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Aug 05, 2009, 06:19 PM // 18:19
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#27
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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In SoO as I said, you're better off running something to absorb all the hexes, conditions and KDs. Running a Melandru derv you'll need to bring 2 PvE slots to prevent the KD and keeping up avatar, which lower's your DPS, and you'll be doing crap damage, so you may as well Not bring a dervish here
If you DO bring a frontliner, having your monk spam condition removers for you to get one auto attack off is useless, and bringing Melandru to counter this makes a fire ele do more than you, so you either run sight beyond sight and frontline, or run something more useful.
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Aug 05, 2009, 08:20 PM // 20:20
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#28
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Desert Nomad
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Quote:
Originally Posted by IronSheik
In SoO as I said, you're better off running something to absorb all the hexes, conditions and KDs. Running a Melandru derv you'll need to bring 2 PvE slots to prevent the KD and keeping up avatar, which lower's your DPS, and you'll be doing crap damage, so you may as well Not bring a dervish here
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a) Eternal aura also deals 200 damage to the undead;
b) You can survive the knockdowns - they are nowhere near the importance of blind.
c) Dervs deal 2x damage vs undead.
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Aug 05, 2009, 08:25 PM // 20:25
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#29
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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An avatar dervish is not significantly weaker in terms of dps than a non-avatar dervish. I don't know where people get that idea. You still have AoHM and you still have Asuran Scan. Unless you're running Ural's Hammer (in which case I'd laugh at you, because it doesn't last nearly long enough to be considered a significant damage boost), your damage isn't any better. You just sacrifice the utility that your third PvE slot would have offered.
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Aug 06, 2009, 03:39 AM // 03:39
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#30
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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I found SoO to be a pain even with Assassin's remedy and foul feast on a hero. In that situation I was wishing I was an AoM Derv . As for needing to bring anti-kd, you can make a hero use aura of stability on you, which will probably give you enough time to blow up all the shock users.
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Aug 06, 2009, 07:02 AM // 07:02
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#31
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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An avatar dervish is significantly weaker than a non-avatar.
Dervs deal 2x damage vs undead.
So does Any AoHM Scythe User, or HoHF
You can survive the KDs
I never said anything about them killing you, I simply meant Constant Shocks in SoO make your damage suck therefore a KD prevention is needed for any damage coming from a frontliner.
Eternal Aura does 200 Holy Damage
And LoD does 160 with a shorter recharge, point?
Ural's Sucks on Derv Lol Noob
If you're spending more than 10-15 seconds on a group you're doing it wrong
That being said, Without extremely specific skills, it's almost useless to try and do frontline DPS in SoO, even with Mel.
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Aug 06, 2009, 07:56 AM // 07:56
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#32
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Jungle Guide
Join Date: Apr 2005
Profession: N/A
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Quote:
Originally Posted by IronSheik
An avatar dervish is significantly weaker than a non-avatar.
Dervs deal 2x damage vs undead.
So does Any AoHM Scythe User, or HoHF
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The point is, you are only missing one PvE skill. Aside from AoHM and asura scan, there's no PvE skill that will significantly boost your your DPS.
Quote:
I never said anything about them killing you, I simply meant Constant Shocks in SoO make your damage suck therefore a KD prevention is needed for any damage coming from a frontliner.
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So in other words, it's better that your FRONTLINE gets KD rather than your backline. If you have no frontline, then it's just your backline getting KD. Having no frontline doesn't mean you suddenly get KD less.
Quote:
If you're spending more than 10-15 seconds on a group you're doing it wrong
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That's utter crap. If that were the case, then there would be no need to take eternal aura.
So GG. 3 choice PvE skills + avatar > 3 choice PvE skills.
Last edited by AtomicMew; Aug 06, 2009 at 07:58 AM // 07:58..
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Aug 06, 2009, 06:18 PM // 18:18
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#33
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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You are missing one PvE skill, yes, but you're also taking out your elite slot.
And honestly...most HM groups don't take more than 15 seconds, Ural's is a fine 3rd PvE choice with the extremely high damage from Asuran+AoHM.
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Aug 08, 2009, 05:03 AM // 05:03
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#34
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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Most monsters don't last 15 seconds, but most mobs last far longer. Heck, even in drazach thicket (where I farm kurzick faction with a guildmate and some sabway heroes), mobs last far longer than that (and most monsters there don't go past lvl 26).
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Aug 24, 2009, 08:03 PM // 20:03
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#35
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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Well, it took a while, but I finally found a way to use zealous vow in a build without rendering oneself completely redundant. Normally, there's nothing a zealous vow dervish can do that a scythe warrior can't do better, but then it hit me; scythe warriors can't use pets.
Zealous Vow
AoHM
Never Rampage Alone
Asuran Scan
Mystic Sweep
Eremite's Attack
Victorious Sweep
Comfort Animal
It's not much, but I always figure it's better to have one small thing you can do better than the other guy than to be outclassed by him in every single way.
And in case anyone is wondering, no, a scythe ranger does not make this build redundant either. Rangers have no synergy with scythes except for energy management. That's why they can outscythe a typical WS dervish (who can't spam scythe attacks nearly as well). However, a zealous vow dervish can spam scythe attacks just as well as a scythe ranger, and will therefore be a slightly better scythe user thanks to his headpiece and runes.
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